![]() The maps remain the same each time, but creature and treasure locations get shuffled. ![]() The cover art for the different adventures feels very throwback.ĭemeo's total campaign is designed to last several hours, but the developers expect players to die frequently at first. And through everything, there's audio chat. If anyone needs reference guides, a manual for the campaign (which looks like a classic D&D book) can be opened up for everyone to glance at. ![]() ![]() Finding treasure or killing monsters distributes the rewards evenly to everyone. Cards and turn-based combat are how the game flows, but one nice part is it's all truly cooperative. Turning either hand brings up action cards that can cast spells or affect gameplay. My floating hands end up being pretty clever interfaces - player turns are shown around the wristband like a bracelet, with indicators for who goes next. How it looks to reach into the dungeon game board. The world can be made larger and smaller by pinching and zooming my hands: I float far above the board, and then dive down and let myself stand next to my figure as the walls climb above me. The players hover over the 3D play area, represented by glasses and floating hands. Demeo is almost like a game-in-a-box: There are a series of dungeon maps that figures move through, discovering treasure, fighting monsters, casting spells. I played a session of Demeo with three people from Resolution Games, getting a sense of how the game's first campaign works.
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